I've worked with clients in rising verticals such as: Blockchain, Esports, Healthcare and Enterprise Cloud Technologies.
With a background in Graphic Design & Illustration and experience as a UI/UX Designer, I hold a creative edge which is present in all my works. I have ample experience in branding, art direction and simplifying complex software for the enterprise.
Forever curious and forward-thinking, I've always been drawn to tech as an ethos, especially when combined with art. Growing up surrounded by creatives has etched an eternal hungering for me to be a part of "the future" whether that be Web3, AI or ARÂ experiences.
Transforming complexity into delightful interfaces is my passion and I'm constantly challenging the status quo to deliver unique experiences - every time.
tldr: I try to breathe a little magic 🪄 into the otherwise mundane
Imagine a future where teachers can assign students to complete a level in a game as a part of the curriculum. Omela is a Farmville-style game designed to educate children on world systematics through gamification.
Players are free to create their own world and progress is driven by advancing through the interactive learning module.
Game launch opening animation
The core loop follows the same standards as most mobile/farming games.
Game UI
The shop offers different items, each with a specific role in the game.
Unlock new animals by progressing through the game.
Players can level up and unlock new items by completing courses.
Each subject has their own mini-islands
Each island is modelled to replicate existing curriculum.
Based on the subject, different VARK methods are used.
quick look
ECLECTIA
Daily art explorations
Eclectia is a 30 day, self-imposed art challenge where I explored image manipulation, 3D modelling and photography. Each piece was created in under an hour (asides from the 3D models).
Each triptych is connected by the same theme, be it eye diseases, misunderstood fears or the manifestation of the feelings of wonderment.